Jump to Lightspeed
Squadrons, space missions, Master Pilot, Deep Space, stations and relics, Kashyyyk zones, plus factory, armor decay and pet growth fixes. Seven staff joined.
Star Wars Galaxies: New Foundations is the Official Pre-Combat Upgrade SWG Server, running on SWGEmu's Core3 and hosted by SWGRealms. Including Jump to Lightspeed, Kashyyyk, Mustafar, a new centralized player hub, custom Tutorial & Starter Quests, and more. Closed Alpha 1 is now underway! See Developer Diaries for further details.
Everything below is in the game now, not on a wishlist. Most cards summarize a shipped developer diary entry.
All nine pilot squadrons across Rebel, Imperial and Neutral tracks, with complete trainers and rewards. Naval service is tied to ground allegiance. Master Pilot content unlocks the Kessel and Deep Space systems, where destroying an enemy capital ship triggers the Kessel Spawn Switch.
Every zone is active, including Kashyyyk Space, with full spawns and dungeon-triggered encounters. Reachable from three travel hubs or by hyperspace.
A new player tutorial and shared quest hub where new and returning players explore and pick up missions together.
Storms spawn as individual systems and drift across the map. Lightning and wind near the center, safety inside buildings and ranger camps.
Multipassenger vehicles, Recast pathing inside buildings, and ground groups that can merge leader to leader.
The volcanic world from Trials of Obi-Wan, brought into the Pre-CU galaxy. Lava flats, mining operations and new ground to explore beyond the original ten planets.
A custom tutorial and starter questline give new arrivals a smooth entry into the galaxy, built alongside the Nova Orion Station hub.
A Galactic Civil War PvP zone. Fight for control of the Lok-based battlefield, and save your GCW Tokens for the Special Reward Vendors inside the zone.
NFS is closed-source, so the diary is the commit log. Every milestone is written up.
A two-week, clearly scoped test with a limited number of players. Applications are now closed.
Squadrons, space missions, Master Pilot, Deep Space, stations and relics, Kashyyyk zones, plus factory, armor decay and pet growth fixes. Seven staff joined.
Drifting storms, smarter maintenance droids, a recovery container for destroyed items, and anti-AFK loot rolls.
Kashyyyk regions and spawns, squadron missions, armor and weapon rebalancing, vendor and buff improvements.
Following Recast pathing inside buildings, development turned to vehicles that carry a group.
The new player tutorial and central hub, indoor navmesh pathing, and expanded playable species.
Why NFS publishes diaries instead of commits, and what the team set out to build.
Staff make decisions through collaborative discussion and act professionally. Admins lead each department.